https://github.com/Silent0Wings/RayCast-Renderer
I created RayCast Renderer as a lightweight 3D-to-2D rendering engine using ray tracing. It leverages vector math and optimization techniques to efficiently convert 3D scenes into high-quality images. Objects are represented as triangles, with ray-triangle intersections determining pixel colors. The renderer lets users define custom scenes, from simple shapes to complex models. This project blends art and technology to explore key concepts in graphics programming.